“My travels have taken me to amazing and dangerous places all over the world and beyond, but nothing prepared me for the sights that I’d see beneath the surface of Golarion’s oceans. I’ve been to the frozen ends of the world, the darkest depths of the Darklands, the ugly sore known as the Worldwound, and even other planes of existence, but nothing has been so alien or dangerous. I first visited a settlement of aquatic elves off the coast of Cheliax and then set out for deeper waters. I’ve seen magically worked coral that provided safe settlement for hundreds of beings. I snuck around the cave openings bored into the side of a massive underwater trench, making sure not to arouse the notice of the devilfish that lived within. I even learned a secret way down the Braid, the massive inverted waterspout that leads to the Sightless Sea, though I don’t plan on venturing there anytime soon.” - Marliss Nalathane, Pathfinder.
Peaceful Neighbors, Locals, Traders, Tribes
Bonetown at the Black Cove
Gervus Barhandin - Skeleton Lights
This tightly-knit community of Gillman had been stuck in a cycle of cullings every couple of generations, a secret held by the elders in the community. Their atempts to avert the most recent cycle led to some of them hiding in caves and turning to canabalism while others attempted to stop the cycle from happening before becoming corrupted by it. After slaying a weakened and recently awoken aboleth that was attempting to escape its imprisonment, the community is suddenly free, and knows it is related to the many skum that inhabits Azlanti waters.
Boons: Unlocks the Azlanti Heritage Feat for Gillman.
POC: Several Gillman frequents the Marooned Melancholy while making frequent trades with Talmandor's Bounty.
Trade Stock: (BV: 1k; Limit: 5k) No Restrictions, higher odds of selling Azlanti items and underwater items.
Special Stock: Azlanti Headband of the Dead Ferryman*; Cackling Hag's Blouse; Azlanti Greatsword*; Admixture Vial; Potion of Enlarge Person; Arcane Scroll of Magic Circle against Chaos (CL5); +1 Shortbow; Arcane Scroll of Versatile Weapon; Azlanti Trans-Substantive Spectacles*; Azlanti Ring of Invisibility*; INTELLIGENT Azlanti Headband of Intuition*; Small Azlanti Ice Whip
Ghosthater Goblin Tribe
Gimble the Hoarder - Waka Waka Eh Eh
The Ghosthater Goblin Tribe is the dominant goblin tribe on the island of Ancorato, so named because their tribal coming-of-age ritual requires the monkey goblin adolescents to charge through and kill the ghost at the pink circle without showing fear. While the tribe considered moving into the abandoned Talmandor's Bounty colony, they have instead established a peaceful trade relationship, and are located only an hours hike away.
Special: The Ghosthater Tribe is small but mighty. Each time the leader of one of their rival gangs are defeated, they grow in size, strength, and wealth. Their rivals are the Shellcrakers (defeated), Blood Shells (Defeated), Dead Keepers (defeated), Moon Screamers (defeated), and Spider Biters.
Boons: Unlock Monkey Goblin as playable race; Unlock Gimble the Hoarder as a merchant; Upgraded Size: 2
POC: Stops in at the Halway Here Tradin' Post each week to make exchanges with the colony (via Kalcora Weems) and update Kalcora on their stock.
Trade Stock: (BV: 200; Limit 1k) His entire trade stock is goblin made, non-masterwork and small-sized (where applicable). Goblin made activated magical items are worth 90% the normal price and have a 5% chance of not functioning.
Special Stock: Vest of the Vengeful Tracker
Okoloro Tribe of Locathah
Koloshkora - Nomadic Marketplace
The Okoloro, a locathah tribe native to the waters surrounding Ancorato, occasionally settle on the western shores of the island to hunt in the shallows and satisfy their curiosity for the surface world with brief expeditions inland to forage for tubers, which they consider a delicacy. This temporary settlement is a migratory hunting camp, and the locathahs here live most of the time in a small community not far from Ancorato, with frequent forays to Talasantri, the largest undersea settlement in the region. The locathahs are generally a friendly and affable people, quick to make alliances and forge social bonds with land-dwelling creatures. The locathahs appear slow and ungainly on land, but those seen swimming in the shallows around the coast move with a startling speed and grace.
Boons: Unlock Locathah as a playable race; Unlock Koloshkora as a merchant
Trade Stock: (BV: 2k; Limit: 5k) Due to their many trade agreements, they have access to some items at higher values than normal, giving them a decent chance at having items worth up to 5kgp and a tiny chance of having items worth up to 15kgp. Trade Stock takes 8 hours for them to retrieve, while items costing more than 2kgp take 24 hours, and items costing more than 5kgp taking 2d4 days. Items they trade are typically water-fast, such as scrolls being made of whaleskin instead of paper. They only pay 25% for items that enhance underwater movement or magic items that do not function underwater or when wet, but will occasionally pay 100% value for interesting items unique to the surface, particularly if they enable surface exploration.
Special Stock: (d) Scroll of Darkness (CL1); Deathwatch Eyes; (d) Scroll of Spike Growth (CL5); Bracers of Archery (lesser); Darkwood Towershield; (d) Scroll of Shield of Faith (CL1); Cloak of Elvenkind; Mithral Heavy Shield; Verdant Vine; Feather Step SLippers; Potion of Mage Armor (CL1); Vampiric Gloves; Silent Metamagic Rod (lesser); Spidersilk Cacoon Cloak*
Sheskadrann Village of the Akkiti-Skah Strix
Oorka of the Akkiti-Skah - Reshkatara
THIS SPACE LEFT BLANK DUE TO TIME
Boons: Unlock Stix as a playable race with minor modifications - They do not have the hatred or suspicious racial traits, and do not have a -2 Charisma bonus. They instead have a +2 Charisma bonus, a -2 Wisdom penalty, and have a +2 racial bonus to a perform skill of their choice. Most of the Akkiti-Skah have the dayguard alternate-racial trait.
Trade Stock: Will pay full value for certain artwork and artistic items (as opposed to 50%), but will only pay 25% for items enhancing flight. Does not buy or sell weapons, armor, or shields. Mostly sells art and scrolls, with some rings, wands, and wonderous items.
Special Stock: Arcane Scroll of Reduce Person (CL1); Arcane Scroll of Shadow Anchor (CL1); Arcane Scroll of Magic Missile (CL1); Arcane Scroll of Alter Self (CL3); Arcane Scroll of Ghoul Touch (CL3); Arcane Scroll of Mage Armor (CL1); Ring of Arcane Signets; Strix Feather Cloak of Divination*; Arcane Scroll of Waterbreathing (CL5); Arcane Scroll of Tongues (CL5); Arcane Scroll of Haste (CL5); Stric Cloak of Resistance +3