Pathfinder

Tabletop Adventure Game

Discoveries

 “The Guide informed us that the totems were not for sale, but Telgen was not dissuaded. 'Do you have any idea how much these would sell for in Oppara?' he asked, moon face gleaming under that ridiculous hat. I reminded him that, unlike his own people, the villagers might not be interested in selling off their ancestors for a handful of beads. He let the matter drop, but several miles later, he opened his bag to reveal three of the squat, grimacing carvings. Disgusted, our guide abandoned us, and we made camp.
 "That night, Telgen took the ten. When we opened the flap next morning, he and the idols were gone. In his place was a flurry of bloody footsteps leading into the jungle - each just an inch long"

  — Shem Ervismor, Eyes in the Dark: My Life in the Expanse

Alijae Totems

Artifacts

Nothing... yet. Be on the lookout for treasure at every turn, you never know what may be hiding in a closet, on a high shelf, or disguised as ordinary furniture.

Storied Magical Items

Seaspike

Seaspike

This elegant, short-hafted trident appears to be made from razor-sharp coral. A jade serpent wraps around the haft of the weapon before being impaled on the haft's spiked foot.

Seaspike is treated as a light weapon for the purposes of Weapon Finesse and other similar abilities, and may be wielded as either a trident or a shortspear with the +1 animal bane special abilities. If a monsterous humanoid attempts to wield seaspike, they automatically drop the weapon at the end of their turn.

Last, the wielder of Seaspike gains a bonus to fortitude saving throws against poison equal to twice the weapons enhancement bonus.

Worthiness Task: The wielder must recover from being poisoned while holding this weapon 10 times. Intentionally exposing themselves to poison does not apply for this ability. If the wielder ever uses poison against another, they become unworthy of seaspike.

Glory: Further powers of Seaspike will be revealed when it is wielded by someone worthy of it.