Roll for Initiative!
Yokota AB Pathfinder Group
FPCON: ALPHA
Cities Destroyed: 1
Civilian Casualties: 435
Number of Survivors: 8
Average Party Level: 3
How this works
“There is no need for suffering. Pain and sorrow are merely the symptoms of life. And what is life but a disease whose only cure is death? How many times have you heard the ill wailing in agony over festering sores that won’t heal, or watched a child stand crying at his parents’ grave, or passed an old woman in rags reaching out a bony hand for a bit of bread to sustain her a little longer? I have seen these things time and time again. Existence need not be so crude. It can be far more dignified, far more peaceful. Won’t you let me show you the relief we can offer the world?”
— Dr. Lavinia Penrose, physician and Whispering Way practitioner
Most things can be clicked to show/hide details
This site is meant as a resource for my players and is maintained directly and manually by the GM. This site is for use with the Tyrant's Grasp adventure path.
If you haven't yet, and your a player in this game, visit the Character Creation tab to get started! Welcome to the adventure, and may Pharasma rest your soul.
- Follow the tabs in the navigation bar to find:
- Home: Campaign and site details
- Character Creation: Details regarding how to create a character for this campaign.
- Heroes: Details regarding leadership, missions, player characters, campaign traits, and strange powers or occurances affecting them.
- Resources: Details on information, magic items, and people encountered or recovered throughout the campaign.
- Journal: A running journal on the events of the adventure so-far.
- Maps: A record and map of locations visited, along with a review of the party's current location.
Where We Are Now: The Boneyard
Trapped in the land of the dead, the Survivors of Rosler's Coffer are at the end of the River of Souls, where all the dead prepare themselves for Pharasma's Judgement.
The Boneyard, sometimes referred to as Purgatory or the Spirelands, is a neutral plane where the souls of dead mortals from the Material Plane are judged by the goddess Pharasma. It rests atop Pharasma's Spire, jutting out from Axis into the Astral Plane. Souls are brought to the Boneyard by the River of Souls, and after judgement, are sent to the appropriate plane or domain in the Outer Sphere. Some arrive at the Boneyard with their choices already made or pacts signed, but others are judged by a series of courts.
The Boneyard appears as a vast necropolis filled with countless courtyards, monuments, graves, and forums teeming with the souls of the dead awaiting judgement. Each of these courts is shaped and styled to correspond to one of the Outer Planes, and is overseen and guarded by representatives from each of the gods. The God of the End Times, Groetus, hangs eternally over the Boneyard like a twisted moon that edges closer with each orbit. It is whispered that when he reaches the Spire, all of creation will be wiped away in a great apocalypse.
The souls of the neutral dead remain in the Boneyard and are transformed in the lands beyond Pharasma's palace and the necropolis into aeons. These strange creatures act as the goddess' advisors, caretakers, explorers, guardians, guides, and even soldiers in times of war. The souls of the neutral dead also form into psychopomps who serve as the bureaucracy of death. In the unclaimed wilderness of Boneyard wolf-like packs of esoboks patrol, protecting the restful dead from both mortal and outsider intruders who would disturb them. Crypt dragons are born in the Boneyard, but often prefer to make their permanent lairs on the Material Plane and only return to the Boneyard to escort and represent especially favored souls.
Lastwall At A Glance
Lastwall is a land of rolling grasslands, primeval forests, and ancient battle scars. Once a landscape of orc holds and Kellid city-states dotted with Taldan supply forts, the Whispering Tyrant began to steadily consume the territory after 3200 ar. Orc and Kellid populations were pressed or enslaved into service, with those who fell—either in battle of ill-fated rebellions— animated to serve mindlessly until their bones crumbled to dust. Tar-Baphon’s forces razed entire cities and monuments, leaving only buried foundations that now litter the landscape as dungeons and makeshift crypts. By the time Taldor mobilized against the Whispering Tyrant 5 centuries later, generations of gloom and toil had rendered the landscape fallow and hopeless. War left new wounds upon the land. Strongholds and cities built to honor the Whispering Tyrant were torn down to the flagstones and used as the building blocks for new fortifications against the wizard-king. Mass battles left landscapes impregnated with shattered bone and bent steel, with many stretches of land still fetid and unable to support crops. Terrible magic and spirits still haunt many ancient battlefields, even a millennium later.
Despite the horror it has seen, those portions of Lastwall held by mortal hands are beautiful and bountiful. Proximity to Lake Encarthan provides ample rainfall and cool summers, albeit harsh and snowy winters. Growing seasons are long enough to support a variety of crops. The Northern Fangwood Forest and foothills of the Hungry Mountains effectively divide Lastwall in half. Eastern Lastwall is far more urban and reclaimed, with vast farms and ranches supporting cattle and the nation’s famous horses, as well as the trade city of Vellumis—an ancient Ustalavic port and the largest city in the nation. Western Lastwall is less tamed and more hostile—an irony, given that the nation’s capital of Vigil lies in this untamed half—with frequent incursions from Belkzen orcs, occasional resurgences of necromantic energy, and large tracts of land and forest left largely unexplored and untouched by modern hands. Roslar’s Coffer—western Lastwall’s southernmost town—exists largely by the grace of the Tourondel River, and little in the way of modern construction exists between it and the fortresses over 100 miles north except a well-guarded stone road and a few hunting lodges. Despite this isolation, the people of Roslar’s Coffer squarely consider themselves residents of Lastwall and do what they can to contribute to the nation.
With a strong-hearted and faithful military tradition, the people of Lastwall tend to be community-focused, forthright, and hard working. Their survival depends on trusting each person in the community to do their job to the best of her ability, and every citizen knows his community could fall to the next orc raid or harsh winter if he doesn’t give every task his best effort. As a people squeezed between two hostile presences, they are deeply devout, with most residents attending temple services multiple times a week, but as with all things, practicality comes first, and worship must wait if there is work to be done. Most citizens spend the spring planting, summers drilling with weapons and armor, and the autumn harvesting before the first hard freeze. The long, cold winters are a time of respite—orcs rarely campaign in the snow, and freezing temperatures harden the ground and prevent the restless dead from wandering—allowing more attention to hobbies, family, and friends. Feasts and marriages are common in the winter months, though most are generally small, local affairs, as roads during the Lastwall winter can be punishing even for seasoned travelers.